Houdini 18 Flip Winter River Hip File
CAD$8+
CAD$8+
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cad
Hang Yang
You will learn how I source Flip particles in an interesting/easy way. How I squeeze out the detail of whitewater for only 5 million points(for distance shots I think). How to modify the shader to render out a specific attribute as an AOV for comp use.
You will get the riverbed geometry, but no trees
Please load the cache into the testRocks file cache SOP :)
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